martes, 30 de septiembre de 2008

Saberes XII: Saber de la añoranza

Leer más...

Read Emotion (1 Dot)

This evocation allows the Defiler to draw a person's deep-seated emotions to the surface, allowing a demon to gain greater insight into the subject's thoughts and desires by studying her body language and expressions. The victim is completely unaware that she is being "studied" in this way. To her, it is as if the Defiler is reading her mind.

System: This evocation works on only one mortal at a time. Roll Perception + Empathy. Each success is a bonus die added to all Social rolls directed at the mortal for the duration of the scene, or until the demon switches her attention to a new victim.

Torment: Monstrous demons are more adept at drawing out a victim's dark nature and fueling it in the process. The subject comes away form an exchange entertaining thoughts she hadn't dare contemplate before. A resisted Willpower roll is made for mortals targeted by the high-Torment effect of this evocation, with the difficulty equal to the Defiler's Torment score. If the roll fails, the mortal is driven to act on her darkest desires (making her boss pay for all the years of verbal abuse, for example, or entertaining the affair with a co-worker she's resisted for so long). The effects of this evocation last a number of days equal to the Defiler's Faith score.

Empathetic Response (2 Dots)

This evocation permits the demon to read a subject's emotions and desires and react to them without thinking, molding her behavior to conform perfectly to the subject's expectations. The subject thinks the demon is everything she expected or dreamed of, banishing any suspicion, hesitation or fear.

System: Roll Manipulation + Empathy. If your total successes equal or exceed a mortal's Wits score, the mortal reacts to your character with complete trust, obeying any reasonable request your character makes. This evocation can be directed at only a single individual at a time. The effects last for the duration of the scene or until your demon turns his attention to a new victim.

Torment: Monstrous demons use this evocation to inspire fear instead of affection. They mold their behavior to speak to a victim's worst fears, becoming the type of person that the mortal dreads most. If your successes equal or exceed the target's Wits, the mortal is completely intimidated by your Defiler. She takes no action against your character, and she leaves the area if at all possible. Any Intimidation rolls directed at the target are resolved with a difficulty of 4.

Manipulate Senses (3 Dots)

With a touch, a Defiler can manipulate a person's nerves, enhancing perceptions and heightening sensation. The effect can be as broad or as subtle as the demon wishes, and the effects are often addictive unless the victim possesses a will of iron.

System: The Defiler must be able to touch her intended target to use this evocation. Roll Intelligence + Intuition. Each success adds one bonus die to the target's Perception rolls, but by the same token, all wound penalties the target suffers are similarly increased. Demons can resist the effects of this evocation if they wish by making a resisted Willpower roll (difficulty 7). The effects of this evocation last for a number of turns equal to the Defiler's Faith score. After the effects of the evocation wear off, a Willpower roll must be made for the target. If it fails, take the number of bonus dice the evocation generated and apply them as a penalty to all the mortal's Perception rolls for the remainder of the scene. If the roll botches, this penalty is permanent. In the case of a botch, the victim is addicted to the thrill of the evocation and can regain full use of her senses only by receiving the power's effects again.

Torment: Monstrous demons use this evocation to inflict searing agony or to warp the awareness of their victims. Subtract the total number of successes achieved from the victim's Perception dice pools for a number of turns equal to the Defiler's Faith score.

Obsession (4 Dots)

This evocation allows a demon to take one of a subject's interests or desires and heighten its allure to the point that the victim can think of nothing else. This obsession can be about a person, an idea or a project. During the War of Wrath, many Defilers used their wiles to become objects of desire to mortals, and then used this evocation to create legions of fanatically loyal followers.

System: To enact this evocation, the demon must first know one of her victim's long-held interests or desires and be within a number of yards of the subject equal to her Faith rating. Spend one Faith point and roll Manipulation + Empathy. The mortal can attempt to resist the evocation's effects with a Willpower roll (difficulty 8). If your roll succeeds, the mortal's desire becomes a source of obsession. He knows no peace unless he takes reasonable steps make his desire a reality. A willpower roll (difficulty 7) is made for him to undertake any action that strays from his obsession, and he is not able to eat or sleep until his desire is fulfilled. This evocation lasts for a number of days equal to the Defiler's Faith score, or until the mortal succeeds in sating his obsession, whichever comes first.

Torment: Monstrous demons use this evocation to make a victim psychotically obsessive, removing all inhibitions and exaggerating the victim's need to the point of physical pain. The victim does anything within his power to fulfill his desire, no matter how destructive or dangerous it is. Failing to do so reduces all dice pools by one until the subject can make a constructive effort toward his goal.

Inspire (5 Dots)

This potent evocation literally expands a subject's consciousness, permitting him to achieve heights of insight and awareness that border on the inhuman. The subject is able to draw upon the fullness of his mental potential, but when the power fades, the return to reality can be a blow for the person's sense of self-worth.

System: Spend one Faith point and roll Intelligence + Medicine. Each success allows you to add a point to a mortal's Mental or Social Traits, up to a five-point maximum. These bonus points persist for a number of days equal to the Defiler's Faith score. When the effects of the evocation wears off, however, the mortal loses one point of Willpower permanently unless a successful Willpower roll is made (difficulty 7).

Torment: Monstrous demons use this evocation in a similar fashion, but they push the victim over the edge from genius to madness, creating talented but dangerous lunatics. The high-Torment effect of this evocation provides bonus points to Mental or Social Traits and causes a temporary derangement. If the subsequent Willpower fails, the mortal loses a Willpower point permanently and the derangement becomes permanent.

Ishhara, The Visage of Longing

The angels of inspiration are visions of beauty, compared to whom even the radiant angels of the Namaru pale. Their golden hair and perfectly sculpted features are the romantic ideal spoken of in mortal poetry and prose, and their honeyed voices melt even the hardest hearts.

The Visage of Longing confers the following abilities.

  • Enhanced Social Traits: The character's physical appearance, poise and grace leave humans in stupefied awe. The demon gains the following bonus traits: +2 Charisma, +1 Manipulation, +2 Appearance.
  • Lyrical Voice: The difficulties of all leadership or Subterfuge rolls decrease by two.
  • Enhanced Senses: The character's five senses are heightened to superhuman levels, lowering the difficulty of her Perception rolls by two.
  • Enhanced Intuition: The character's uncanny insight lowers the difficulties of all Intuition rolls by two.

Torment: Monstrous Ishhara retain all of their dazzling beauty. If anything, their allureonly deepens with the hint of shadowed malice that darkens their eyes and deepens their voices. What was once a source of inspiration is now a siren song that lures mortals to ruin.

The Visage of Longing confers the following high-Torment abilities.

  • Claws: The character manifests claws that inflict Strength +2 aggravated damage.
  • Venom: The claws and saliva of the Ishhara are poisonous. Targets exposed to the venom (either by a claw mark or a simple kiss) are subject to a dice pool of bashing damage equal to the demon's Torment. This damage can be soaked
  • Extra Limbs: The demon grows a second set of arms or a set of tentacles, at the player's discretion. Extra limbs allow a character to parry or block close-combat attacks without sacrificing her own attack, or make up to two additional attacks of her own per turn (which are considered multiple actions).
  • Casts No Reflection: The demon's image does not appear in a mirrow, nor can it be captured in a photograph or by a video camera.

2 comentarios:

Nicolás dijo...

Tengo una duda sobre este Saber... funciona en otros Caidos? Leyendo el Saber no me queda totalmente claro. Técnicamente también poseen un cuerpo mortal y recuerdos inherentes en sus mentes de sus vidas mortales... suena razonable pensar que tienen emociones que pueden ser leídas y así el Corruptor actuar en consecuencia.
Si no fuese así... ¿porque?

Lord Tzimize dijo...

Hola. Lee la parte de sistema de cada nivel, en algunos dice "mortal" (eso no son demonios), en otros te dice lo que los demonios deben tirar para resistirlo (eso significa que sirve).